1. When a single Fighter Model is 'Hit' the Pilot can roll a D6 to score a '6' and evade the 'Hit'...this represents some Piloting evasive action taken and gives a chance to survive to the next round of fire.
( I did employ this rule to both sides- though it wasn't effective during the battle).
2. When a Unit of Fighter's bases come into contact with Enemy Fighter bases - then the Action is deemed a 'Dog Fight' and a contacted opponent cannot move away and disengage. This mechanism allows a side with the 'Initiative' to close in on and 'lock' their opponent Squadron into a position which they cannot decide to extricate themselves.
Close up of the ARCON 'XD-Fighters'.
Picture from the First Round of the Action.
THE BATTLE REPORT:
Early firing at both Medium and Close Range saw the 'XD-Fighters' taking a lot of hits- they lost 7 Craft and Pilots in the first round....the Range came down to close with the middle ARCON Unit locking in their 'Raptor' opponents in a 'Dog Fight'....all to no avail.
By the end of the second round the ARCON had lost 14 'XD-Fighters' and were forced to retire away from combat with their 4 surviving Fighters.
All-up it was a resounding victory to the 'Raptors' which had only suffered the loss of three craft.
Close up of the 'AA-Raptors' of the F.S.C.
At the conclusion of the Battle - I felt somewhat elated at the WIN to the F.S.C. Raptors.
It was a sweet victory and made up for yesterdays F.S.C. defeat against the ARCONs when the F.S.C. 'SUVIACO'-2056 Cruiser had to make a run for it after being severely mauled by the ARCON Cruiser 'THUNDERCLAW'....I guess this is the advantage of 'Solo' Gaming where you can set-up a bit of a 'revenge- grudge' type game and get on with it.
There was nothing special about the Raptor Squadron's movement or tactics - the whole Win was solely to do with better 'luck' in dice rolling during the action.
Well- that is it for to-day.
Happy Modeling and Gaming.